A hybrid VR horror game inspired by our experience in Berlin. Touching something in game meant touching something in real life. Mostly non-functional without a gamemaster.
Watch the trailer for an idea what the player faces. I was a gamemaster for this experience.
My contributions:
Gamemaster
VR interaction design
Storyboarding
Team lead
You are trying to order a ticket from an increasingly monstrous machine while facing threats coming from not just the machine itself. I, as one of the gamemasters, looked carefully at the player actions and personalised the experience for them. The rest of the team carefully placed props throughout the room to ensure the player touched something.
Touching something in game meant touching something disgusting in real life.
On our trip in Berlin me and the team were extremely frustrated with Berlin's ticket system for its public transport. Combine that with a glorious experience at the Monsterkabinett, a show about mechanical monsters, and this is the result.